Michael Gourlay
@michaelgourlay
Dr. Michael J. Gourlay works at Meta on Augmented Reality Glasses. He formerly worked in Microsoft Mixed Reality (f.k.a. Cognition, Analog) on augmented reality and virtual reality platforms such as HoloLens, Windows Holographic and Windows Mixed Reality. He worked as the general manager of AltspaceVR. He led teams that created inside-out tracking, surface reconstruction (a.k.a. "Spatial Mapping") and computer vision-based calibration of environment and human sensors. He previously worked at Electronic Arts (EA Sports) as a Software Architect for Madden. He wrote their VFX system patented algorithms, and architected the FranTk meta-game engine. He developed curricula for and taught at Northeastern University and the University of Central Florida (UCF) Florida Interactive Entertainment Academy (FIEA). He was a Subject Matter Expert for Studio B Productions. Prior to joining EA, he performed scientific research in computational fluid dynamics quantum chaos, stealth.
Format
Type
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- Country
- US
- Joined
- Jul 31, 2006
- Keywords
- videogamesgamingcomputationalfluiddynamicsvortexvorton
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